You can take the tracks you create and share them online. Yup, besides smashing up Shatter Bay, you can create your own little avenues, boulevards, and side streets with the City Creator mode. All this, and you've got simple vanilla races with Boost and no Power meter to crash opponents, and all these events allow you to chalk up points that will unlock new cars, events, and parts to create your own tracks. Unbounded also borrows the Road Rage mode from Burnout with wrecking events where you have to crash target numbers of cars.
In addition to the destruction-focused races, Unbounded also tweaks Time Trials a bit with looping, curving stunt tracks where you'll have to collect colored tokens to freeze or extend your time or increase the amount of boost in your Power meter. In some race events, the Boost meter is replaced with the Power meter, which not only gives you a brief jolt of speed, but allows you to crash your opponents, explode tankers to take out your fellow racers, and create shortcuts by smashing through the City Targets strewn throughout the route. And adding to the arcade feeling, you've got a Boost meter that you can fill by drifting, drafting behind competing racers, and smashing through the Shatter Bay scenery. The urban tracks of Unbounded have that arcade flair: you know, tight routes winding around City Hall, improbable ramps, and so on. The gist of it is that throughout the various racing events, you'll not only be battling it out with your opponents, but wrecking the wildly destructible Shatter Bay.
against gentrification, I guess? There's some vague message about rebellion and sticking it to the man in the glossily-produced opening for a multi-million dollar racing video game series, and you're better off ignoring it. The opening cinematic for Unbounded places all of the action on the island city of Shatter Bay, and you in the role of a member of the Unbounded gang that's. All but unrecognizable as a game bearing the title Ridge Racer, Unbounded has a healthy amount of new ideas that could potentially reinvigorate the series, hampered by some implementation issues that prevent the final game from being a totally smooth ride. Ridge Racer Unbounded represents an attempt by Namco Bandai and developer Bugbear Entertainment FlatOut, Sega Rally Revo) to change directions a bit with the series, integrating combat and destruction elements lifted from competing titles like Burnout, as well as a focus on stunts and destruction. Up until now, if you wanted to point out what distinguished Ridge Racer from other racing games on the market, it would be its closed track arcade-style racing, ridiculous drifting, and spokes model, race queen Reiko Nagase. Next year will mark 20 years of Ridge Racer as a series, with the release of the first arcade game back in 1993, and 2012 ends a six year gap between console entries in the drift-centric racing franchise ( RR 6 and 7 ushered in the new console generations for both Microsoft and Sony).